It has been a while since my last post.
After reading this post on Jeff's blog yesterday, I thought I would apply that to a project I have been toying around with for a while now. Re-writing the rules of Empire of the Petal Throne OD&D for my own little iron-age type game. I like the idea of using alternate attribute names to give a different feel to the game (without changing the benefits of the stats). I know Zendog is doing something similar with his Redwall game (if you haven't seen this yet, check out his work on the Swords & Wizardry forums - some excellent stuff going on there).
I like the following (which were taken from here):
So with the above in mind I set out to alter the Intelligence tables for EPT as follows:
Score Descritpion Benefits
01 - 20 Ignorant -1 on BOTH Hit and Damage dice.
21 - 40 Unread -1 on Damage dice.
41 - 60 Average No bonuses or penalties.
61 - 80 Scholar +1 to Damage dice.
81 - 95 Sage +1 to BOTH Hit Dice & Damage dice. 40% Chane for Secret doors.
96 - 00 Wizend +2 to BOTH Hit Dice & Damage dice. 60% chance forSecret Doors, 40% chance to Detect Traps.
I feel that this allows one to separate a players intelligence from the character's better. You can still be a strong, smart warrior but unlearned in books and archaic lore.