Tuesday, September 14, 2010

Random City Buildings...

A few years ago I produced a 1-100 random city building chart to be used with the AFMBE (All Flesh Must Be Eaten) zombie apocalypse role playing game. I just found it in an old folder and decided to pdf' it. Fall always reminds me of zombies, not sure why. Could be that I saw Dawn of the Dead (the original) at the midnight movies back in '84 at about this time of year. So when the weather starts cooling off and the wind is blowing, I am reminded of the walking dead. (Speaking of which AMC will be airing "The Walking Dead' tv series which premieres on Halloween).

Anyway, enough rambling, I give you the Random City Buildings table here.

Spell Slinging

I have uploaded a new attack table and critical table for Spell-slinging. These tables cover attacks like Magic Missile (and could probably be used for Lightning Bolt or Fireballs, but I may make those tables more powerful).

Some terms may be needed to understand this document, as I plan to eventually release a S&W Companion called "Swords of Abandon", heavily influenced by early Rolemaster and M.E.R.P. The new terms are:

OCF: Offensive Combat Factor (for Fighters it is level x5, Clerics level x2, and Magic Users level x1.

DCF: Defensive Combat Factor (for PC/NPC's this equals DEX - may boost fighters later, for monsters it is currently HD x5).

Hits: Hit points, to boost PC/NPC, add CON to HP total. For monsters, hp x3.

SCF: Spell Combat Factor, this is the Spell users' DEX plus level x5.

This is all a work in progress, so these things may change as I refine the rules.

You can download the Spell Slinging pdf here.

Monday, September 13, 2010

McBride Monday

A new feature for me, the posting of an Angus McBride picture every Monday. If you grew up with Rolemaster and M.E.R.P. from I.C.E. in the late 80's to mid 90's, you should be very familiar with Angus McBride's work. He is one of my favorite artists, and he contributed to many books by Osprey Publishing - so this feature should be able to run for a long time...

So I present the first McBride Monday...

Friday, September 10, 2010

Football is here.

We had our fantasy football draft a couple of weeks ago, and as every year I had all of the teams make up poster boards so we could show the names of players taken each round. This year I wanted a new team name and went in search of a good mascot.

Somehow I stumbled across this t-shirt. It all came together nicely from there, and I did my best in recreating the image for my draft poster...

Of course, I had to include a description for all the non-D&D players in the league...





MOVE: Faster than you.


% IN LAIR: 50%


NO. OF ATTACKS: 4 downs






ALIGNMENT Lawful evil


Mind flayers are found only in domed stadiums, as they detest sunlight. They are greatly evil and consider the bulk of the DFL as cattle to feed upon.

The mind flayer's physical attack consists of the long ball threat as well as a formidable running game. Few can withstand the force of their offense. Most flee in the face of their terrible offensive power.

If an encounter is going against a mind flayer, they will dispute the rules and blame injuries to key players as well as bad calls by referees.

Description: The mind flayer's skin glistens with slime. Its skin color is a Nauseous mauve, its tentacles being purplish black. A mind flayer's eyes are a menacing red no pupil being evident. The three long fingers of each hand are reddish, but the hands are mauve

A new home, and a new project.

I removed my sword+1 blog a month ago in frustration, and then restored it later out of remorse. Since then I have not been happy with it and don't want to waste time going back over the thing to try and bring it back to life. So I have moved to a new blog "home".

I am currently working on a Critical hit system for Swords & Wizardry, much like early Arms Law from I.C.E. could be used for D&D. Of course nothing from Rolemaster is OGL, so I have had to work up my own charts and tables, which is part of the fun.

I have provided a test download of the "Swords & Axes" table as well as the "Hacking" critical hit table for anyone who wishes to take a look at what I have done so far. Here are the weapon tables I will eventually provide in a finished product:

  • Swords & Axes Attack Table
  • Bows, Slings, & Thrown Weapon Attack Table
  • Maces & Clubs Attack Table
  • Two-Hand Swords, Battle Axes, & Pole Arm Attack Tables
  • Tooth & Claw Attack Table
  • Grappling & Bull-Rush Attack Table
I will provide critical tables for:

  • Hacking Critical Table (for slashing/cutting weapons)
  • Bashing Critical Table (for crushing weapons)
  • Piercing Critical Table (for puncture weapons)
  • Grappling Critical Table (for well, uh grappling of course)
  • Bull-Rush Critical Table (for unbalancing attacks)
  • Weapon Fumble Table (for fumbles, I will have to think of a better name for this one)
To use these tables with S&W, I have been thinking of ways to beef up S&W characters. For starters, I think all classes will need to double (or possibly triple) their hit points each level. These charts are pretty gruesome, and can dish out a lot of hit point damage in addition to critical tables.

Also, as the attacks are d100% based, each class will need a boost to their attacks. I am currently thinking of using the following system. Fighting Men get a x5 multiplier to their level plus their STR score for their total offensive factor (OF). So a 3rd level fighter with a 13 STR would attack at 28% + his d100 attack roll (minus the foe's defensive factor"DF").

Clerics would have a x3 multiplier, and Magic-Users a x1 multiplier. I don't think I will be keeping the weapon restrictions for the classes - I am not sure about armor, I might allow Leather for Magic-Users in this system.

The current armor available is the same as S&W (Plate, Chain, Ring, and Leather). Shields provide a +10 to DF. The critical severity types are I, II, III, IV, and V. The larger the number the better the hit (and the critical table rolls are adjusted by the type). Attacks and critical rolls are all based on 1d100 (not open ended as in Rolemaster).

You can download the test document here.

I will be posting more about this in the near future. So stay tuned...

Mike D.